SGA offers workshops advancing sustainability across the games industry. These sessions are grounded in the latest research and reflect current industry best practices. Developed by the SGA team in close collaboration with its global network of game companies, local game associations, and research partners, the workshops deliver relevant, actionable insights tailored to the games industry.
Looking to boost your team’s expertise in sustainability? Whether you’re interested in joining an existing session or bringing a custom workshop to your games studio or organization, we’re here to help. Each workshop includes interactive elements designed to engage your team and apply the knowledge in practical, actionable ways.
To learn more or request a customized workshop, contact us.
This workshop explores how sustainability can be effectively integrated into a company’s culture, leadership, and everyday operations—demonstrating that environmental responsibility and business performance are not only compatible but mutually reinforcing.
Participants will learn how aligning sustainability with core business strategies can enhance efficiency, strengthen resilience, and contribute to long-term success. Through real-world case studies from industry leaders such as SYBO, Ubisoft, Rovio, and CD Projekt Red, the session illustrates practical approaches to embedding sustainability into organizational processes, empowering teams, and fostering a purpose-driven workplace.
The workshop highlights the interplay between sustainability and operational efficiency, including how developers can directly contribute to lowering a company’s environmental impact—particularly by improving energy efficiency without compromising the player experience.
By the end of the session, participants will be equipped with actionable strategies for integrating sustainability into business decision-making, team leadership, and game development. They will gain insights into how to build internal buy-in, lead more sustainably, and develop games that are both innovative and environmentally responsible.
This introductory workshop is designed for developers looking to understand the environmental challenges—and opportunities—facing the global games industry today. It begins by defining what sustainability means in the context of game development and publishing, then dives into the industry’s environmental footprint across the entire value chain.
Participants will explore who the key players are—from developers and publishers to hardware manufacturers and service providers—and how their decisions shape the industry’s impact. The session also introduces the fundamentals of the Greenhouse Gas (GHG) Protocol, provides an overview of current sustainability reporting practices, and includes hands-on exercises in value chain and impact mapping to put learning into practice.
By the end of the session, participants will be better equipped to begin their sustainability journey and identify where meaningful change can start—within their own projects and across the wider industry.
This workshop offers actionable insights into how game studios can measure, understand, and report their Scope 1 and 2 emissions in line with the Greenhouse Gas (GHG) Protocol. They will explore practical tools and ready-to-use templates—like the SGA Standard data input sheet—to kickstart their emissions tracking journey with confidence and clarity.
It is perfect for individuals or teams who might not have a sustainability background but want to take on these responsibilities, as well as any team members interested in understanding and measuring their game studio’s direct fossil fuel use and energy consumption.
As part of the workshop, participants will have the opportunity to benchmark their studio’s Scope 1 and 2 emissions against those of the world’s leading studios.
This workshop provides game studios with practical guidance on how to identify, measure, and report Scope 3 emissions in alignment with the Greenhouse Gas (GHG) Protocol. Scope 3 emissions—often the largest and most complex category—include all indirect emissions that occur throughout a product’s lifecycle, especially during use by players and in external services.
Participants will gain access to ready-to-use tools and templates tailored to the unique characteristics of different game business models and platforms, including mobile, console, and PC. The session focuses on helping studios not only understand their current emissions but also anticipate and reduce the environmental impact of games once they are launched and used by players.
By the end of this session, participants will have a clearer understanding of their indirect emissions, access to practical templates for data collection, and a roadmap for building more sustainable game development and distribution practices.