The challenges we face are global — and we address them through industry-wide knowledge sharing and strategic action. SGA meetups, member gatherings and panels bring together industry experts, members, and key stakeholders to share best practices and align on priorities.
SGA meetups bring together experts from across the industry and beyond to exchange insights, share knowledge, and explore best practices in emission reduction, sustainability compliance, and effective sustainable communication.
To empower the entire industry to decarbonize and reduce compliance costs, we make recordings of our past meetups publicly available, supporting open access to knowledge and best practices.
Academic Global Action for a Sustainable Games Industry: Universities and Institutes Share Best Practices
Thursday 12th March, 12pm – 1pm CET
In this meet-up we will hear about the work of the “Play for the Planet” network at the University of York, in the UK. The Play for the Planet Network is a collaborative initiative, bringing together game designers, researchers, and educators who are passionate about addressing planetary crises through the power of play. Their mission is to explore a diverse range of playful materials—such as digital games, interactive narratives, simulations, and more—as tools for modelling, stimulating discussion, fostering learning, and building connections. We delve into various forms of play, including digital, tabletop (board, card, and role-playing games), physical, and hybrid play, to discover how these mediums can create pleasure, enhance learning, aid decision-making, and deepen empathy towards people, places, and our planet.
Optimizing Energy Efficiency: Examining the Power-Saving Unreal Plugin
Thursday 24th March, 3pm – 4pm CET
This session focuses on the Power-Saving Unreal Plugin by Hauke Thießen (Technical Artist at Deck 13 Interactive), developed to optimize your game’s energy efficiency in a pragmatic and time-efficient way—without compromising the player experience. In fact, these optimizations can even enhance the player experience by improving battery life, reducing heat-induced slowdowns, and minimizing fan noise, making them a benefit for developers.
After a brief introduction to the Power-Saving Unreal Plugin by Hauke, Dietmar Hauser(Principal Software Engineer at Epic Games) and Mitchell Largan (CEO & Creative Director at Ever Curious Entertainment) will open the floor for discussion and questions with Hauke, diving deeper into the technical aspects, benefits, and practical implementation of the plugin.
Aligning Benefits for Players and the Environment
Thursday 3rd March, 11:30am – 12:30pm CET
The opening workshop in this series is designed for game developers who want to understand where sustainability fits within the game industry, how big an impact it has on the planet, and what we can actually do about it. We will discuss how smart sustainability solutions can unlock better performance and improve the experience for players while reducing negative environmental impact. We’ll cover how developers can:
You’ll learn what sustainability actually means to game development and publishing—and why it’s not just a climate issue, but can also be a competitive advantage.
Improving Energy Efficiency and The Player Experience
Thursday 17th March, 11:30am – 12:30pm CET
In the second workshop, we dive deep into the details of powerful case studies from top game companies to show how they have successfully reduced power consumption and eased stress on players’ hardware load without sacrificing the player experience.
We talk through how to implement some of these solutions, and what the benefits are, particularly in making your game accessible to a wider audience, expanding your potential market to more players and devices. By the end of the session, you’ll know how to implement multiple types of sustainability best practices that optimise your game without compromising on quality.
Key questions addressed in the workshop include:
Optimizing Game Studios for Efficiency and Sustainability
Thursday 31st March, 11:30am – 12:30pm CET
This third session is designed to help studios improve the efficiency of their physical studio environment, whether that’s in an office or work-from-home. We will identify key focus areas for small-to-medium teams to reduce environmental impact and also gain insights into how their day-to-day activities affect sustainability.
Using accessible tools and ready-to-use templates, you’ll learn how to track and analyze climate impacts of studio energy consumption, IT Hardware purchases, business travel, and employee commuting.
By the end of the session, you’ll be equipped to:
Strategic and Sustainable Leadership
Thursday 14th April 11:30am – 12:30pm CET
The final workshop explores how sustainability can be integrated into a company’s culture, leadership, and everyday routine — taking environmentally responsible game making from being a “nice to have” to being a core part of your culture and identity.
Participants will learn how aligning sustainability with core business strategies can enhance efficiency, improve resilience in the face of a changing climate, and contribute to long-term success by minimising risk. The session illustrates practical approaches to embedding sustainability into organizational processes, empowering teams, and fostering a purpose-driven workplace.
Key topics and questions explored include:
April 2026
Energy Efficient Games & Servers
You’ll find more information about the events and the registration links on this site closer to the date. We also regularly post updates about our events on LinkedIn, so be sure to follow us to stay informed.
You will be informed about the current price of a share of the non-profit, when you apply for a membership via mail. Read our statute for details.
A discussion on the findings of two research projects on the impact of AI on sustainability goals, aiming to equip developers with the knowledge that can help align the use of these technologies with sustainability.
First, Ben Abraham (SGA) will present a summary of key projections and expectations from the International Energy Agency’s 2025 “Energy and AI” report, to provide context for the AI buildout, before highlighting the latest and most accurate data sources that can be used for scoping the environmental costs associated with the use of AI training and inference. Attendees will leave with a clear hierarchy of AI model types, which can help guide towards more sustainable use of AI in game development.
We will then hear from Chloé Germaine (Manchester Metropolitan University), who will share headlines from a report on the use of AI in the games industry, part of the STRATEGIES Horizon Europe project. Chloé will make the case that a lack of visibility into the true environmental costs of AI is enabling greenwashing. She will argue that adoption decisions are being driven by hype and competitive pressure rather than evidence, risking wasted investment. We share the information developers need to make informed and responsible choices in AI use.
This interactive panel with SYBO and Wooga share insights into best practices and key learnings for impactful and transparent player communication across in-game experiences and social media channels. Hosted by SGA, the session invites open discussion, real-world examples, and practical takeaways on how to create meaningful, trustworthy content that resonates with players.
Give it up for our incredible panelists—thank you for sharing your insights and expertise! Simona Dailidonyte, Product Marketing Manager at Wooga, Galina Fedulova, Lead Product Marketing Manager at Wooga and Celia Zimmermann, Head of Player Experience at SYBO