The challenges we face are global — and we address them through industry-wide knowledge sharing and strategic action. SGA meetups, member gatherings and panels bring together industry experts, members, and key stakeholders to share best practices and align on priorities.
SGA meetups bring together experts from across the industry and beyond to exchange insights, share knowledge, and explore best practices in emission reduction, sustainability compliance, and effective sustainable communication.
To empower the entire industry to decarbonize and reduce compliance costs, we make recordings of our past meetups publicly available, supporting open access to knowledge and best practices.
Energy Efficiency and Scaling for Performance: Featuring the Case Study of Subway Surfers City
Tuesday, 26th of May at 5:30 PM – 6:30 PM CET at SYBO and online on Zoom
This panel is part of the hybrid event SGA Beer Together Copenhagen – powered by SYBO and Games Denmark.
You can join the industry experts Gabriel Lascano, the CTO of SYBO, Jiri Kupiainen, Founder and Chair of SGA and Laurent Gibert, Director of Product Management & Studio Lead of Unity Montreal online, exploring how energy efficiency is becoming a powerful competitive advantage in modern game development. Featuring Subway Surfers City as a case study, they unpack how scaling strategies can significantly boost performance while optimizing resource use.
The discussion also highlights practical best practices and “low-hanging fruit” opportunities that teams can adopt to improve efficiency without compromising player experience.
Energy Efficiency and Scaling for Performance: Featuring the Case Study of Subway Surfers City
Tuesday, 26th of May at 5 PM – 8 PM CET at SYBO
SYBO: Holmens Kanal 7, 3, 1060 Copenhagen, Denmark
This event is for everyone who wants to enjoy a tasty beverage and meet great people while diving into conversations about energy efficiency, optimization, and how to make games the most sustainable form of entertainment. We’ll meet you at SYBO’s office with drinks and snacks, first come, first served until everything’s absorbed…so join us!
We’ll also have plenty of non-alcoholic options available, including sodas and alcohol-free drinks, so everyone can join in.
You’ll also have the chance to attend a 40-minute panel featuring industry experts discussing energy efficiency, battery saving, and emission reduction. Speakers include Gabriel Lascano from SYBO, Jiri Kupiainen, Founder and Board Chair of SGA and Laurent Gibert, Director of Product Management & Studio Lead of Unity Montreal.
Implementing the Empowering Consumers in the Green Transition (ECGT) Directive: From Discussion to Practice
Thursday, 18th of June at 1pm – 2pm CEST
The Empowering Consumers in the Green Transition (ECGT) Directive amends EU Directives 2005/29/EC (the Unfair Commercial Practices Directive; UCPD) and 2011/83/EU (the Consumer Rights Directive, CRD. The ECGT became European law in February 2024, with member states adopting it by 27 March 2026, and enforcement to begin from 27 September 2026. This meetup brings together communication experts from the games industry to discuss practical implementation guidelines and what the Directive means for the sector in practice.
June SGA Members Meetup Helsinki
Aug SGA Beer Together Gamescom
Nov SGA Beer Together Berlin
You’ll find more information about the events and the registration links on this site closer to the date. We also regularly post updates about our events on LinkedIn, so be sure to follow us to stay informed.
You will be informed about the current price of a share of the non-profit, when you apply for a membership via mail. Read our statute for details.
Academic Global Action for a Sustainable Games Industry: Universities and Institutes Share Best Practices
Thursday, 14th of May at 2pm – 3pm CET
This SGA Meetup aims to bring together representatives from universities and institutes who are committed to advancing a more sustainable games industry. The goal is to foster global collaboration and promote more effective and cost-efficient implementation of sustainable practices within the games industry. Understand how universities and institutes can support game developers of the future by embedding sustainable practices and ecological thinking in training programmes and education, equipping future industry with the skills they need.
In this meet-up we will explore the connection of practical sustainability work and research from both directions – Bart Simon presenting practical design research that uses making to explore conditions of production and Hugo Bille locking back at research and education from the perspective of a game maker and community organizer reflecting on what we should focus on in academia to create real, practical change and to empower our students.
Experts Discuss Energy Efficiency: Energy-Saving Plugin for Unity & Tiny Bookstore Best Practices
Thursday, 7th of May at 5pm – 6pm CET
This meetup gives participants concrete insights into current industry best practices for optimizing energy efficiency of their Unity games. Extending the lifetime of players’ hardware, reducing their energy bills, extending battery life for their games on battery-powered devices.
The session will start with an introduction of the Power Saving Plugin for Unity by Oliver Stock.
It will be followed by a presentation by David Zapfe-Wildemann Co-Founder of neoludic games UG and his best practices used to make the Tiny Bookstore more energy efficient.
After the presentations, experts Neil Patel, VP of Sustainability at Take-Two Interactive Software, and Dale Kim, Software Engineer at Unity Technologies, will dive deep and discuss the presented best practices with the makers.
Optimizing Performance and Energy Efficiency with the Power-Saving Plugin for Godot
with Ashe Foltin, Bold Beetle Games and Chris Vogel, Green Wave Games
Thursday, 30th of April at 2pm – 3pm CEST
This session focuses on the Power-Saving Godot Plugin by Ashe Foltin (Co-Founder and Creative Director of Bold Beetle Games), developed to optimize your game’s energy efficiency in a pragmatic and time-efficient way—without compromising the player experience. In fact, these optimizations can even enhance the player experience by improving battery life, making them a benefit for developers.
After a brief introduction to the Power-Saving Godot Plugin by Ashe, Chris Vogel Co-founder of Green Wave Games will open the floor for discussion and questions with Ashe, diving deeper into the technical aspects, benefits, and practical implementation of the plugin.
Optimizing Energy Efficiency in Unity with Dale Kim Software Engineer at Unity Technologies
Followed by an expert discussion with T2 and the makers of Tiny Bookstore and the Energy Saving Plugin for Unity
Thursday, 16th of April at 2pm – 3pm CET
This meetup gives participants a walkthrough of how to get energy savings by utilizing CPU Single Instruction Multiple Data (SIMD) instructions with Burst and Unity.Mathematics. Participants will be shown how to modify their code to take advantage of SIMD in a game-like example and the resulting performance and energy efficiency gains. By utilizing all of the available CPU hardware, you can have faster code that leads to lower energy consumption and longer play time.
The session will start with short keynote presentations by Dale Kim, Software Engineer at Unity Technologies followed by a discussion with David Zapfe-Wildemann, creator of Tiny Bookshop; and Oliver Stock, developer of the Power Saving Plugin for Unity, which will be lead by Neil Patel, VP of Sustainability at Take-Two Interactive Software.