This page is a collection of resources and links, including recordings, where SGA, its members, and partners such as Unity, SEGA, Rovio, Colossal Order, EGDF share insights and knowledge related to energy efficiency, sustainability compliance, sustainable communication and emission reduction.
This guide offers a detailed overview of the industry’s current best practices and developer input on optimizing energy efficiency.
Reduce energy consumption when player is idle, extend playtime on battery-powered platforms by up to 15% with
Power Saving Plugins
provided by Hauke Thießen, Oliver Stock and Ashe Foltin
A discussion on the findings of two research projects on the impact of AI on sustainability goals, aiming to equip developers with the knowledge that can help align the use of these technologies with sustainability.
GenAI and LLMs are popping up all over the games ecosystem, and data center emissions are rapidly rising as a result of the AI boom. If you are interested in how these new AI tools are being used in our industry & their impact on the environment, please watch this recording of the first meetup of our AI working group chaired by none other than Nic Walker.
In this meetup, we heard from Andrea Carrera, Senior Manager, Reporting Extra-Financier RSE for Ubisoft, and Anthony Falco, Global Media Sustainability Director at Ad Net Zero and former Chief Production Officer of the creative agency adam&eveDDB. The discussion was facilitated by SGA Research and Standard Lead Dr. Ben Abraham.
From Plastic to Paper: Sustainable Packaging in Games
Learn how to introduce sustainable practices within your team and to your audience. A meetup featuring Sustainable Games Alliances founding member Sports Interactive and SEGA Europe.
Speaker: Natalie Cooke, VP of Operations at SEGA Europe
“We built a sustainable approach to packaging that any games company can put into action.”
In this session, you will hear from CD PROJEKT Sustainability Reporting Expert Joanna Sienkiewicz-Kozyrska about the climate risk analysis in most recent report. After Joanna’s presentation, Ieva Kovarskyte the Legal Director at Remedy Entertainment Plc and Dr. Ben Abraham Research and Standard Lead at SGA will have a conversation about these evolving best practices for climate risk analysis in the games industry.
In this session Jari-Pekka Kaleva, Managing Director of EGDF and Dr. Ben Abraham, Lead Researcher and Standard Developer of SGA introduce the EU Omnibus changes to the European Sustainability Disclosure Regulation and discuss how and when these will affect the games industry.
July 25th 2024 – Double materiality requires the games business to consider both the sustainability impacts games have on the world, and the impacts a changing climate is likely to have on games businesses itself.
July 11th 2024 – CSRD, CSDDD, ESRS, GCD, etc. Confused about the EU sustainability alphabet soup? This webinar hosted 11th of July at 10AM CEST by our research & standard lead Dr. Ben Abraham surveyed the legislative landscape in Europe, and helped make sense of these interlinked EU acts and how they affect game companies globally.
This interactive panel with SYBO and Wooga shares insights into best practices and key learnings for impactful and transparent player communication across in-game experiences and social media channels. Hosted by SGA, the session invites open discussion, real-world examples, and practical takeaways on how to create meaningful, trustworthy content that resonates with players.
This meetup brought together the communications/PR experts of the games industry to discuss transparent communication versus greenwashing and to disseminate best practices. Celia Zimmermann, Head of Player Experience at SYBO, kicked off the meetup with examples of “green” campaigns within the games industry, open questions, and grey zones. After her opening, Niklas Kaskeala, Founding Partner of The Activist Agency, gave an insight into his work and demonstrated the difference between meaningful campaigns and greenwashing.
August 8th 2024 – Are you making “green” games or is your studio “carbon neutral”? Are you sure your communication to players is aligned with the EU’s upcoming Green Claims Directive?
In this webinar our Research and Standard Lead Dr. Ben Abraham discussed “How to do good (and legal) green comms in the games industry” with Tommi Lappalainen from Rovio Entertainment Corporation.
In this session Samantha Woods the Community and Social Media Manager at Colossal Order Ltd talks about the challenges and opportunities releasing a “green” themed DLC. Samantha is interviewed by Celia Zimmermann the Head of Player Experience at SYBO, who has experience herself running green themed player events at Subway Surfers. Together they explore the fine lines between important messaging and preaching. How to get sustainable comms right?