The challenges we face are global — and we address them through industry-wide knowledge sharing and strategic action. SGA meetups, member gatherings and panels bring together industry experts, members, and key stakeholders to share best practices and align on priorities.
SGA meetups bring together experts from across the industry and beyond to exchange insights, share knowledge, and explore best practices in emission reduction, sustainability compliance, and effective sustainable communication.
To empower the entire industry to decarbonize and reduce compliance costs, we make recordings of our past meetups publicly available, supporting open access to knowledge and best practices.
This session is all about optimizing energy efficiency of your game in a pragmatic and time efficient way without impairing the player experience. Some of the discussed optimizations can even improve the player experience by improving battery life, reducing heat-induced slowdowns, and reducing fan noise, making them not just a burden for developers.
Hauke Thiessen, Technical Artist at Deck 13 will introduce the solutions he developed by testing the power consumption of several games and implementing a range of optimization strategies. The focus is on efficient solutions that can easily be implemented in games, even late in production or post-release, and are also suitable for small teams and indie developers.
Dr. Ben Abraham, Research and Standard Lead of SGA will kick off the session.
We will also be joined by Ash Foltin, Founder and Managing Director of BoldBeetle Games, who will respond to Hauke’s presentation with comments and questions, before we open up to the audience.
SGA Connects this time brings together representatives from universities and institutes who are committed to advancing a more sustainable games industry. It serves as a platform to share best practices, current knowledge, innovative ideas, and upcoming projects. The goal is to foster global collaboration and promote more effective and cost-efficient implementation of sustainable practices within the games industry – Understand how universities and institutes can support game developers of the future by embedding sustainable practices and ecological thinking in training programmes and education, equipping future industry with the skills they need.
After an introduction round these 3 Case Studies will be presented.
Carbon Literacy Training Programme for Game Development Students: Chloe Germaine, Manchester University
Eco-Critical Games Education / Environmental Sustainability in Games Education: Sonia Fizek, Cologne Game Lab
We need Systemic Sustainability, and Systemic Sustainability needs Safe Spaces! Patrick Prax, Department of Game Design, Uppsala University
Digital advertising is an essential part of the games industry, as a revenue stream for F2P games, to a major channel for connecting with and acquiring new players. To date, the primary method of measuring the GHG impact of these activities has been spend-based, relying on estimates based on dollar values, and enabling precious little control over emissions and no transparency over the underlying activity for decision making.
At this meetup, we will hear from Andrea Carrera, Senior Manager, Reporting Extra-Financier RSE for Ubisoft, and Anthony Falco, Global Media Sustainability Director at Ad Net Zero and former Chief Production Officer of the creative agency adam&eveDDB.
Discussion will be facilitated by SGA Research and Standard Lead Dr. Ben Abraham, who will explain the SGA’s plans to ensure the GMSF digital channel methodology can be easily integrated into games businesses’ disclosures, via the SGA Standard.
This meetup was recently held online.
This meetup brings the comms/PR experts of the games industry together to discuss transparent communication vs. greenwashing and disseminate best practices for the industry.
Together we will explore the narrow but important line between greenwashing and transparent communication and campaigns.
Celia Zimmermann, Head of Player Experience at SYBO, kicks off the meetup with examples of “green” campaigns within the games industry, open questions, and grey zones.
After her opening, Niklas Kaskeala, Founding Partner of The Activist Agency, Founder of Protect Our Winters Finland, Chairman Pro Vege Finland and Chairman Compensate Foundation, will give us an insight into his work and demonstrate the difference between meaningful campaigns and greenwashing.
This meetup was recently held online.
Climate change has arrived. Companies that expect to be around for the long haul are now thinking about how to prepare for these challenges in the years ahead. Leading the way at this has been the team at CD PROJEKT, with the most recent sustainability report filled with detailed analysis about the climate risks their organisation is likely to face.
In this session, we will hear from CD PROJEKT Sustainability Reporting Expert Joanna Sienkiewicz-Kozyrska about the climate risk analysis in most recent report. We will hear about the use of climate scenarios to identify physical and transition risks facing the business, what they learnt about CDPR’s climate risk, and what they’re doing right now to minimise those impacts. After Joanna’s presentation, Ieva Kovarskyte the Legal Director at Remedy Entertainment Plc and Dr. Ben Abraham Research and Standard Lead at SGA will have a conversation about these evolving best practices for climate risk analysis in the games industry, and what lessons can be applied immediately.
This meetup was recently held online.