Resources

This page is a collection of documents, recordings and other useful materials related to our standard and implementing it.

Webinar recordings

Releasing the City builder Cities Skylines expansion DLC Green Cities

In this session Samantha Woods the Community and Social Media Manager at Colossal Order Ltd talks about the challenges and opportunities releasing a “green” themed DLC. Samantha is interviewed by Celia Zimmermann the Head of Player Experience at SYBO, who has experience herself running green themed player events at Subway Surfers. Together they explore the fine lines between important messaging and preaching. How to get sustainable comms right?

From Plastic to Paper - Sustainable Packaging in Games

From Plastic to Paper: Sustainable Packaging in Games
Learn how to introduce sustainable practices within your team and to your audience. A meetup featuring Sustainable Games Alliances founding member Sports Interactive and SEGA Europe.
Speaker: Natalie Cooke, VP of Operations at SEGA Europe
“We built a sustainable approach to packaging that any games company can put into action.”

How to do good and legal green comms in the games industry

August 8th 2024 – Are you making “green” games or is your studio “carbon neutral”? Are you sure your communication to players is aligned with the EU’s upcoming Green Claims Directive?

In this webinar our Research and Standard Lead Dr. Ben Abraham discussed “How to do good (and legal) green comms in the games industry” with Tommi Lappalainen from Rovio Entertainment Corporation.

How can game studios implement the EU's new Double Materiality requirement?

July 25th 2024 – Double materiality requires the games business to consider both the sustainability impacts games have on the world, and the impacts a changing climate is likely to have on games businesses itself.

 

New EU sustainability disclosures: what is required from the games industry?

July 11th 2024 – CSRD, CSDDD, ESRS, GCD, etc. Confused about the EU sustainability alphabet soup? This webinar hosted 11th of July at 10AM CEST by our research & standard lead Dr. Ben Abraham surveyed the legislative landscape in Europe, and helped make sense of these interlinked EU acts and how they affect game companies globally.

 

Sustainability, games & AI: working group session 1

GenAI and LLMs are popping up all over the games ecosystem, and data center emissions are rapidly rising as a result of the AI boom. If you are interested in how these new AI tools are being used in our industry & their impact on the environment, please watch this recording of the first meetup of our AI working group chaired by none other than Nic Walker.